
Each of Dreadnought’s five ship classes closely corresponds to those you’d find in a run-of-the-mill fantasy MMORPG. Uncooperative team members are annoying in any multiplayer game, but they're especially bad in a class-based game where each person has a role to play. The slower speed, in fact, adds tension and encourages thoughtful play, at least when you can get the random players you’re grouped with when you’re not in a squad to cooperate.

Dreadnought is a slow game at the fastest of times, but that doesn't mean it isn't satisfying, particularly when you swing your massive vessel around with all the speed of a glacier melting, line up a target in your sights, and unleash all guns and missiles at once. “In no case, though, should you ever expect twitchy speed. It thrives on the same type of slow, cooperative play that keeps Wargaming’s WW2 shooter appealing almost in spite of itself, while at the same time adding some depth in the form of vertical play allowed by the ships’ disregard for gravity. It’s a free-to-play, team-based PvP-focused area shooter in the style of World of Tanks, with its biggest and most distinctive difference being that it’s set in space. I miss swinging abroad and taking the vessel for myself, but Dreadnought makes up for that with some Trekkie tech like cloaking devices and warp jumps.That’s the kind of fun Dreadnought delivers in its finest moments.

Dreadnought’s space combat is literally worlds away from the galleons and sabers of Ubisoft's pirate epic, but it delivers the same nautical warfare satisfaction when I pull up one of the hulking titular ships alongside another dreadnought and let the broadside cannons erupt in a blaze of glory. With Saturn looming above me and the labyrinth of a sprawling space station below me, I can't stop thinking about Assassin's Creed IV: Black Flag.
